前几天准备做一个动态的毛玻璃效果,中间查阅了很多网上的资料,我用的方法是CMake做NDK,由C/C++来实现图片的毛玻璃化,废话不多说,具体方法如下
首先,当然是配置NDK环境,这类网上教程很多,就麻烦自行配制了,参考教程如下
http://blog.csdn.net/xiaoyu_93/article/details/53082088
这里配置好之后我们还需要在gradle中配置一下NDK开发所需要的库
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11 externalNativeBuild {
cmake {
cppFlags "-std=c++11 -frtti -fexceptions"
}
ndk {
moduleName "blur_lib" // 动态库名称
abiFilters "armeabi", "armeabi-v7a", "x86" // 相应的架构平台
ldLibs "log" //log输出
ldLibs "jnigraphics" //graphic相关jni
}
}
来编写C/C++文件了,我是直接在系统默认的C++库中做,也就是Native-lib.cpp,代码如下
1 | /* DO NOT EDIT THIS FILE - it is machine generated */ |
当然,这里还有其他的文件,分别如下,这是来定义图片色彩通道的文件
stackblur.c
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413 #include <malloc.h>
#define ABS(a) ((a)<(0)?(-a):(a))
#define MAX(a, b) ((a)>(b)?(a):(b))
#define MIN(a, b) ((a)<(b)?(a):(b))
/*************************************************
Function: StackBlur
Description: Using stack way blurred image pixels
Calls: malloc
Table Accessed: NULL
Table Updated: NULL
Input: Collection of pixels, wide image, image is high, the blur radius
Output: After return to fuzzy collection of pixels
Return: After return to fuzzy collection of pixels
Others: NULL
*************************************************/
int *blur_ARGB_8888(int *pix, int w, int h, int radius) {
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
short *r = (short *) malloc(wh * sizeof(short));
short *g = (short *) malloc(wh * sizeof(short));
short *b = (short *) malloc(wh * sizeof(short));
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int *vmin = (int *) malloc(MAX(w, h) * sizeof(int));
int divsum = (div + 1) >> 1;
divsum *= divsum;
short *dv = (short *) malloc(256 * divsum * sizeof(short));
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (short) (i / divsum);
}
yw = yi = 0;
int(*stack)[3] = (int (*)[3]) malloc(div * 3 * sizeof(int));
int stackpointer;
int stackstart;
int *sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + (MIN(wm, MAX(i, 0)))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - ABS(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
}
else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = MIN(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = MAX(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - ABS(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
}
else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = MIN(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
free(r);
free(g);
free(b);
free(vmin);
free(dv);
free(stack);
return (pix);
}
short *blur_RGB_565(short *pix, int w, int h, int radius) {
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
short *r = (short *) malloc(wh * sizeof(short));
short *g = (short *) malloc(wh * sizeof(short));
short *b = (short *) malloc(wh * sizeof(short));
int rsum, gsum, bsum, x, y, p, i, yp, yi, yw;
int *vmin = (int *) malloc(MAX(w, h) * sizeof(int));
int divsum = (div + 1) >> 1;
divsum *= divsum;
short *dv = (short *) malloc(256 * divsum * sizeof(short));
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (short) (i / divsum);
}
yw = yi = 0;
int(*stack)[3] = (int (*)[3]) malloc(div * 3 * sizeof(int));
int stackpointer;
int stackstart;
int *sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + (MIN(wm, MAX(i, 0)))];
sir = stack[i + radius];
sir[0] = (((p) & 0xF800) >> 11) << 3;
sir[1] = (((p) & 0x7E0) >> 5) << 2;
sir[2] = ((p) & 0x1F) << 3;
rbs = r1 - ABS(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
}
else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = MIN(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (((p) & 0xF800) >> 11) << 3;
sir[1] = (((p) & 0x7E0) >> 5) << 2;
sir[2] = ((p) & 0x1F) << 3;
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = MAX(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - ABS(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
}
else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Not have alpha channel
pix[yi] = ((((dv[rsum]) >> 3) << 11) | (((dv[gsum]) >> 2) << 5) | ((dv[bsum]) >> 3));
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = MIN(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
free(r);
free(g);
free(b);
free(vmin);
free(dv);
free(stack);
return (pix);
}
代码有些长。。。还好不用自己敲
以及它对应的头文件
stackblur.h
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6 #ifndef BETTERWAY_STACKBLUR_H
#define BETTERWAY_STACKBLUR_H
int *blur_ARGB_8888(int *, int, int, int);
short *blur_RGB_565(short *, int, int, int);
#endif //BETTERWAY_STACKBLUR_H
这些都做完了之后,就可以在CmakeList.text文件中加载了,如下所示,注意,我这里只给出了与默认文件不一样的部分,注意,这里的jnigraphics虽然说我们已经在gradle中添加,但在这里不添加的话还是会报错,但是c/c++中使用Log的库只要在gradle中添加就可以,这里实在是没弄明白,如有高手知道请告知,感激不尽。
1 | add_library( # Sets the name of the library. |
##### 因为我是在默认的native-lib中实现的函数,所以并没有添加另外的文件,当然,如果你实在另外的C/C++文件中实现的,就要添加其他的
最后在java函数中调用native函数,就可以实现图片的毛玻璃化了,这里给出我的实现方法
1 | public static Bitmap blur(Bitmap srcBitmap) { |
附加一点东西,为了实现截图的毛玻璃效果,我们一般还会压缩一下图片,这样才能使毛玻璃效果更快更自然,这里给出一个减少图片像素的方法
1 | public static Bitmap compressScale(Bitmap bmp) { |